James Warick

22 year old Argoth 6ft 160lbs short brown hair with blue eyes.

Description:

2 Bard (Archologist)/ 2 Rogue

Alingment: NG

HP: 36 AC: 16 = 10 + 4(Armor)+ 2(dex)
Mod TC: 12 FF: 14
Str: 14 +2
Dex: 14 +2
Con: 14 +2
Int: 14 +2
Wis: 14 +2
Cha: 17 +3

Saves: Base Abl Mag Misc Temp
Fort: 2= 0 + 2 + + +
Ref: 8= 6 + 2 + + +
Will: 5= 3 + 2 + + +

Bab: 2
BaB Str Size
CMB: 4= 2 + 2 +

Bab Str Dex Size

CMD: 16= 2 + 2 + 2 + 0 + 10

Weapon: ATK Bonus Crit Type Range Ammo DMG

(Mwk) Scorpion whip 5 X2 S 1d4+3

(Mwk) Rapier 5 X2 18-20 P 1d6+3

(Mwk) Flute-Dagger 5 X2 19-20 P/S 10 1d4+3

(Mwk) Sap 5 X2 B non Leath 1d6+3

(Mwk) Hand Crossbow 4 X2 19-29 P 30 1d4

Dagger 4 X2 19-20 P/S 10 1d4+2

Skill: Total = Ability + Ranks + Misc

Appriase: 7 = 2 + 2 + 3
Bluff: 7 = 3 + 2 + 3
Craft:
Cartography 6 = 2 + 2 + 3
Craft:
Caligraphy 6 = 2 + 2 + 3
Disable
Device: 9 = 2 + 2 + 5
Disguise: 8 = 3 + 2 + 3
Escape Art: 9 = 2 + 2 + 5
Knowledge:
Arcana 8 = 2 + 2 + 4
Dungeon 9 = 2 + 2 + 5
Engineer 8 = 2 + 2 + 4
Geograph 9 = 2 + 2 + 5
History 8 = 2 + 2 + 4
Local 8 = 2 + 2 + 4
Nature 8 = 2 + 2 + 4
Noblity 8 = 2 + 2 + 4
Religion 8 = 2 + 2 + 4
Linguist 7 = 2 + 2 + 3
Percep 9 = 2 + 2 + 5
Profess 7 = 2 + 2 + 3
Sense Mot 7 = 2 + 2 + 3
Slght Hnd 7 = 2 + 2 + 3
SpellCrft 7 = 2 + 2 + 3
Stealth 9 = 2 + 2 + 5

AC Item:
Mithril Chain Shirt: +4 Light 0 10%

Gear
Pathfinders Kit
Chronicler’s Supplies
Dungeoneering Kit
Cooking Kit
Mapmaking Kit
Spell compoent pouch
Explorer’s outfit X2
Soap
Theives Tools(Mwk)
Tools(Mwk)
Tent
Shovel
Spyglass
Compass
Sack
Caltrips x 5
Feed x 5
Acid Flask x 5
Fuse Grenades x5
Diary of Johnase Marcesh

Utility Wagon: One Wartrain Warhorse

Feats:
Steathy
Arcane Strike
Electic

Traits
Scholar of Ruins
Prehinsile Whip

Special Ability:

Sneak attack: +1d6

Rogue Talent:

Minor Magic: Jolt 3x aday

Archaeologist’s Luck (Ex)
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Clever Explorer (Ex)
At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.

This ability replaces the versatile performance ability.

Uncanny Dodge (Ex)
At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name.

This ability replaces well-versed.

Spells:

Level 0
Sift
Detect Magic
Mage Hand
Light
Spark

Level 1
Cure Light Wounds
Vanish
Ear Piercing Scream

Bio:

James is an orphan and was raised in the Warick Orpahage in Terrous. During his forable years he spent time exploring old abounded mines thinking they were ruins of ancient civilizations waiting to be explored and raided by adventurers. As time went by he studied the many books that would come into the city by travelers. When he came of age he was employed to locate knowledge about the Time of the Ancients but didnt know who exactly had hired him till a few years ago known as the Red Triangle. During his time in the feild he learned some Rogue ablities that has helped get him out more trouble then he likes to remember.

He does have minor friendly rivalry with another explorer as they worked together at times and others against each other but never tried to kill each other as they kept each other on their toes.
One question he always asked himself is who were my parents? why did they abounden me when I was a baby?

James Warick

Teluria- The Fractured World Jemnai