Teluria- The Fractured World
The Argoth were once masters of a galaxy spanning empire. They were pushed to the edge of extinction during a war with the Quaroth. Their natural resiliency and adaptable allowed them to survive and start rebuilding the world. The Argoth are an optimistic people, always trying to leave their mark or a legacy. They see immortality as being remembered by future generations for what they have done. The Argoth are the dominate race on Teluria.
Physical Description: The physical characteristics of argoth are as varied as the world’s climes. Generally speaking, argoths’ skin color assumes a darker hue the closer to the equator they live.
Society: Argoth society is as varied as they are. Every type of government has been scene, and owing to the argoth’s nature their society tends to change vary rapidly. The argoth will work together, but will just as easily make war with each other.
Relations: Argoths are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this leads to violence and war, yet argoths are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, argoths might look upon quargoths as reminders of what was lost, Valasian as proud warriors that overstep their bounds, and valgoth as embarrassments—but the race’s diversity among its own members also makes argoths quite adept at accepting others for what they are.
Alignment and Religion: Argoth are perhaps the most heterogeneous of all the common races, with a capacity for great evil and boundless good. Taken as a whole, most argoth are neutral, yet they generally tend to congregate in nations and civilizations with specific alignments.
Adventurers: Ambition alone drives countless argoths, and for many, adventuring serves as a means to an end, whether it be wealth, acclaim, social status, or arcane knowledge. A few pursue adventuring careers simply for the thrill of danger. Argoths hail from myriad regions and backgrounds, and as such can fill any role within an adventuring party.
Argoth Racial Abilities
|+2 To Two Attributes||Argoth get a +2 bonus to Str, Dex, or Con and a +2 bonus to Int, Wis, or Chr|
|Medium||Argoth are Medium creatures and have no bonuses or penalties to their size|
|Normal Speed||Argoth have a base speed of 30 feet|
|Bonus Feat||Argoth select one extra feat at 1st level|
|Skilled||Argoth gain an additional skill rank at first level and one additional rank whenever they gain a level|
|Languages||Argoth begin play speaking common. Argoth with high Intelligence scores can choose any languages they want (except secret languages)|