Teluria- The Fractured World
The Quargoth are an abandoned people. They were originally the results of experimental breeding between Quaroth and Argoth. They were unaffected when the atmosphere turned against the Quaroth, but were left behind when the Quaroth abandoned Teluria. They were despised and hunted by the surviving Argoth. They eventually found refuge in the Baracoch Mountains, using what technology they had left to survive. They settled in the caves of the Varalin Plateau in the Western Baracoch Mountains. They established the city of Hollavor, which today serves as the capital of Quargoth society.
Today the Quargoth are a thriving race that while still disliked and distrusted are not hated as they once were. Quargoth tend to be serious and industrious due to millennia of fighting to survive. They are renowned artisans owing to an advanced understanding of metallurgy and the advanced forges that were built millennia ago. As a result of their fight for survival the Quargoth have become fierce warriors. This has led to a society that is very rigid and organized. Positions are earned based on skill and performance as Quargoth a constantly tested throughout their life. Only the very top, the titled lords are hereditary, but even then within families there is competition to inherit a title, as nothing is ever given in Quargoth society.
A millennium after the Great War ravaged Teluria and left them to their fate, the Quargoth are finding a place in this new world. They still do not feel like they belong, but they have begun trade with their neighbors and the first time there is a feeling that they may survive.
Physical Description: Quargoth are a short and stocky race, and stand about a foot shorter than most argoth, with wide, compact bodies that account for their burly appearance.
Society: The fight for survival has led to a very rigid and organized. Positions are earned based on skill and performance as Quargoth a constantly tested throughout their life. Only the very top, the titled lords are hereditary, but even then within families there is competition to inherit a title, as nothing is ever given in Quargoth society.
Relations: Quargoth have issues with every society on Teluria. Time has softened the stances and allowed for trade, but deep dwon ever Quargoth is weary of the Argoth.
Alignment and Religion: Quargoth are driven by honor, tradition and a racial memory of survival. They survived after the great cataclysm because of their commitment to order. Most Quargoth are lawful with a large number tending to lawful good.
Adventurers: Although qargoth adventurers are rare compared to argoth, they can be found in most regions of the world. Quargoths often leave the confines of their redoubts to seek glory for their clans, or to find wealth with which to enrich the fortress-homes of their birth.
Quargoth Racial Abilities
|+2 Constitution, +2 Wisdom, -2 Charisma||Owing to their alien ancestry, Quargoth are tough and wise, but the other races associate them with the aliens|
|Medium||Quargoth are medium creatures and have no penalties due to their size|
|Slow and Steady||Quargoth have a base speed of 20’, but their speed is never modified by armor or encumbrance|
|Darkvision||Quargoth can see in the dark up to 60’|
|Defensive Training||Quargoth get a +4 dodge bonus to AC against monsters of the giant subtype|
|Hardy||Quargoth receive a +2 racial bonus on saving throws against poison, spells and spell-like abilities|
|Stability||Quargoth receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground|
|Technology Affinity||Quargoth gain a +2 racial bonus to Knowledge: Engineering and it is considered a class skill for them. Additionally they gain a +2 racial bonus when trying to use an item of the Ancients or when they try to comprehend Ancient Knowledge.|